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This article concerns the history of the curb cut metaphor as applied to personal computer technology in the 1980s. Disability advocates used the metaphor to argue the necessity for accessibility […]

Elizabeth Petrick received her PhD in history and science studies from the University of California San Diego in 2012. She also has a BS in computer science from the University […]

Research on digital glocalization has found that Internet communication, which enables communication across distances, also enhances local ties. As a first‐time test of this on mobile devices, a neighborhood texting […]

As US Internet penetration rates have climbed, digital divide researchers have largely shifted attention to differences in Internet skills. Interviews with 72 low-income US residents from both a large metropolitan […]

Over 50% of people in poverty in the United States no longer have a landline telephone, and this same population is more likely to have a no-contract cell phone plan […]

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An essential argument of the social diversification hypothesis is that disadvantaged groups use the Internet rather than face-to-face communication to broaden social networks, whereas advantaged groups use the Internet to […]

How do physical digital inequalities persist as technology becomes commonplace? We consider this question using surveys and focus groups with U.S. college students, a group that has better than average […]

Amy Gonzales is an associate professor in the Department of Communication at the University of California, Santa Barbara. Her work examines the effects of social interaction via communication technologies on […]

Prevailing approaches for studying relations between digital media and social inequalities focus on ‘differentiated uses’ of digital media. Since differences in access do not fully account for differences in use, […]

With the increase of digital and networked media in everyday life, researchers have increasingly turned their gaze to the symbolic and cultural elements of technologies. From studying online game communities, […]

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