News on Platforms & Infrastructure
Alexandra Reeve Givens is CDT’s President & CEO, and an advocate for using technology to increase equality, amplify voices, and promote human rights. At CDT, Alex leads a diverse team […]
Brandeis Marshall teaches, speaks and writes about the impact of data practices on technology and society. She’s a rebel tech educator, scholar and practitioner who has taught over 1500 people […]
Anna* was 10 when she built her first video game on Roblox, a digital platform where young people can make, share and play games together. She used Roblox much like […]
Black women have historically used unconventional, everyday spaces as sites of Black feminist intellectual production. Today, one of the most common spaces in which Black women produce intellectual thought is […]
With the expansion of remote learning, schools have increasingly deployed technically sophisticated means of monitoring individual student’s online activity, including student activity monitoring software that rarely limits its data collection […]
In late 2021, the White House Office of Science Technology and Policy (OSTP) launched its AI Bill of Rights initiative to address AI systems that enable and worsen discrimination and privacy risks, […]
Wearing Many Hats: the Rise of the Professional Security Hacker chronicles the largely untold history of the hacker-turned-professional. Through this seminal work, researchers Matt Goerzen and Gabriella Coleman collaborate to […]
IN MAY 2021, Twitter, a platform notorious for abuse and hot-headedness, rolled out a “prompts” feature that suggests users think twice before sending a tweet. The following month, Facebook announced AI “conflict alerts” for groups, […]
Race and technology are closely intertwined, continuously influencing and reshaping one another. While algorithmic bias has received increased attention in recent years, it is only one of the many ways […]
Race and technology are closely intertwined, continuously influencing and reshaping one another. While algorithmic bias has received increased attention in recent years, it is only one of the many ways […]
Today, one in three online users is under 18, but the original design of most digital technologies did not anticipate the use of those technologies by children. IEEE 2089™-2021, Standard […]