News on Platforms & Infrastructure
While algorithms play an influential role in users’ online everyday life, they are usually housed in black-boxes. Users’ lack of awareness of algorithms’ operation (and even existence) and the potential […]
Algorithms curate everyday online content by prioritizing, classifying, associating, and filtering information. Through this curation, they exert power to shape the users’ experience and even the evolution of the system […]
The internet has transformed the idea of home for Indians and Indian Americans. In Virtual Homelands: Indian Immigrants and Online Cultures in the United States , Madhavi Mallapragada analyzes home […]
The demand for minority representation in video games often focuses on proving that members of marginalized groups are gamers. In turn, it is asserted that the gaming industry should focus […]
This study demonstrates broad-based, second-order cultivation effects from video game play and provides a significant contribution to our understanding of how virtual representations of race and ethnicity may impact real-world […]
The purpose of this article is to illustrate how minority gamers, particularly African-American males, are subject to the label of deviant within the virtual gaming community of Xbox Live. They […]
This article focuses on questioning and theorizing the visual and discursive disappearance of blackness from virtual fantasy worlds. Using EverQuest, EverQuest II, and World of Warcraft as illustrative of a […]
This article examines the racialization of informational labor in machinima about Chinese player workers in the massively multiplayer online role playing game World of Warcraft. Such fan-produced video content extends […]
For black creators, television remains an elusive yet illustrious art form. Corporate television networks have restricted access to black writers, limiting black representations. However, through a more open distribution system […]
This article finds that US queer youth of color prefer Tumblr to express intimate feelings and personal politics over other social media such as Facebook. It is based on 5 years […]