Levelling Up: A Critical Feminist Pedagogy for Game Design

Rouse, Rebecca; Corron, Amy
MAI: Journal of Feminism and Visual Culture

Imagine a game design classroom in which students not only hone artistic and technical design skills but also develop interpersonal awareness so that they form a commitment to address the systems of social inequalities in games. As the course progresses, students begin to take ownership of their inherent power as future game developers, reflect on their spheres of influence, and even consider where they can begin to effect change during their time in college. In this paper, we discuss our use of a feminist, dialogic approach to teaching in the games classroom.